The setups are intuitive, and, frankly, you can get into this nearly immediately, in spite of how free and open it is, with numerous moves to use in any given situation(and this isn't about figuring out and then memorizing combinations for strong ones, it's timing, reflexes and knowing when to use what).
There are different control schemes(and you can customize your own, if you so desire), you can use a regular joystick(if you've got one), the Nun-chuk plugged to the Wii-Mote or the latter by itself, held sideways. winning by "ring out" takes on a whole new meaning when you're tossing your opponent down from a tall building, a burning Chinese tower or a *moving freight train* after unhooking the carriage) levels(and there are around 10 of those, none overly similar to the others) have destructible or otherwise interactive environments. In general, the impeccably done and nearly uniquely diverse(a cruise ship, the sewers, the old west, etc. Seems unfair? Well, you can guard anywhere, anytime, even in mid-air, press of a button. Heck, you can attack from your position up there, pouncing your foe, often all the way across the arena. You can also leap to another one if you don't land in the meantime. Ubisoft implemented many of those physics into this one, too see a wall? Guess what, you can climb it.
#Ninja turtle smash up online game skin
This utilizes the same visual style as the 2007 CGI film and the licensed video-game for it(which is actually a rather well-done entry, if still rushed, and, well, it's basically Prince of Persia, only with rewards for speed and green skin and a shell on the back), and, just like in that one, everything is fast, easy to get into and plainly put, immensely fun and addictive. The graphics are excellent, and the designs are marvelous. However, with about a dozen different characters, including one or two I'd never heard of(this may very well have something from every iteration), this should certainly have something for anyone into the concept, be it an absolute new-comer or someone who grew up with them, from the written pages to any of the television versions.
Thus, I can't comment on what this will be like for those whose interest began when they first read about these heroes, many of whom have undoubtedly been disappointed with the silliness that runs rampant through the vast majority of the stuff that has to do with them, as of the airing of aforementioned show that got them their fame. I haven't read many comics about them, much less any from the original run. But unlike his previous comic books and movies, this time you get to be a part of the story.Like most people, I found out about this franchise from the 80's Saturday morning cartoon. The single-player story mode offers a completely original story written by Peter Laird (the co-creator of TMNT). Original Story Created With Peter Laird.Collect “shells” during battles and mini-games to unlock memorable moments and exclusive content of TMNT’s 25-year history. Finding unique combos and unlocking and special attacks add more elements to each character and battle.īe prepared for interactive levels with moving arenas, gators jumping from the water, and many more surprises. Packed with over-the-top ninja action and smack-talking gameplay, Smash-Up offers hours of fun for novice players as well as ninja masters. Not only can you immerse yourself in the world of TMNT through the story mode, you can also challenge your friends at home or online in a variety of multiplayer modes including tournament, battle royal, and more. Choose from a wide variety of classic TMNT heroes and villains, each with unique acrobatic moves, weapons and combat skills that will come in handy during the free-for-all brawls.